Why You Must Have Anti-Air in Tower Rush

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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.


Stopping the Air Tanks


Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.


  • Never place your anti-air troops too close together.
  • Activating the King Tower early provides massive extra defensive damage against air decks.
  • Force them to spend elixir defending instead of supporting the Hound.

Choosing Your Sky Sweepers


When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.


Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.


Air ThreatHow to Stop it
Inferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Total Coverage


A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.


A strong anti-air defense is the ultimate safety net.



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