In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
Gaining XP Through Upgrades
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Upgrade your main deck first, always.
- The cost is microscopic, but the XP bump is significant.
- You will run out of gold and cripple your main deck.
XP Through Generosity
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
You are essentially converting cards you will never use into base hitpoints and currency.
| Donation Type | XP Reward |
|---|---|
| Common Cards | Small amount of XP per card, but you can donate hundreds of them daily |
| Valuable Troops | Only donate if you do not use the card |
The Margin of Victory
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
If you have any type of questions regarding where and how you can make use of tower rush, you can call us at the internet site.