With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
The Sin of Over-Capping
Every second your bar is full, you are throwing away potential resources that your opponent is actively generating.
Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
- Never let the elixir bar sit at ten.
- Use a one-cost card to keep the flow going.
- Start a slow push if you are full.
Panicking Over Small Damage
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
Learning exactly what your tower can defend unassisted is a critical skill that comes with experience and observation.
| Mistake | The Consequence |
|---|---|
| Mindless aggression | It is too easy to predict and counter |
| Ignoring spacing | Provides insane value for the enemy's splash damage units |
Playing in a Vacuum
If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.
High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
In case you loved this post as well as you wish to get guidance concerning tower rush generously stop by our web site.