Top Clan War Cards in Tower Rush

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To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.


This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.


The Holy Grail: Small Spells and Swarm Clear


This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.


The true strength of a Clan War player is determined by the depth and level of their spell portfolio, not the level of their primary tank.


  • Do not put Fireball and Poison in the same deck.
  • Level up the Barbarian Barrel.
  • If you run out of small spells, use cheap splash-damage troops.

The Jack of All Trades


The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.


Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.


The Standard ChoiceSolid AlternativeWar Deck Replacement 2
The Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)
The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)

A Clan Warrior's Arsenal


This forces you to learn interactions and playstyles you would normally avoid entirely on the casual ladder.


Clan Wars are the ultimate test of your universal game knowledge.



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