Mastering Spells in Tower Rush

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Save it for swarms. If an inferno tower locks onto your giant, zap it to reset the damage beam.

Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.


Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.


Mastering Cheap Magic


If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.


Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.


  • Save it for swarms.
  • If an inferno tower locks onto your giant, zap it to reset the damage beam.
  • A deck without cheap removal will be destroyed by bait strategies.

Massive Area Damage


Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.


Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.


Spell TypeOptimal Play
Mid-Damage SpellsDestroying grouped support units behind a tank
High-Damage SpellsInstantly deleting massive threats like Sparky or X-Bow

Synergizing Spells with Your Deck


A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.


Always ensure your spells cover the inherent weaknesses of your primary troops.



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