Building a Spawner Deck in Tower Rush

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Never play your Barbarian Hut as the first card of the match. Protect your buildings at all costs.

A perfectly constructed Spawner deck abandons the traditional concept of 'pushes' and instead relies on creating a relentless, automated engine of infinite pressure.


This article details the absolute best cards and strategies required to build the ultimate, unbreakable Spawner deck.


The Foundation of the City


A true Spawner deck typically utilizes two or three distinct spawning buildings, each serving a different tactical purpose in the overall engine.


You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.


  • Never play your Barbarian Hut as the first card of the match.
  • Protect your buildings at all costs.
  • If your Goblin Hut and Furnace spawn at the exact same millisecond, they will clump together and die to one spell.

The Support Cards


Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.


If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.


Spawner CardWhat it DoesWhere to Put It
Goblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the corner
Furnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge

Suffocating the Opponent


Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.


They will run out of spells long before you run out of troops.



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