If you send a heavy tank across the bridge entirely alone, it will be instantly surrounded and shredded by cheap defensive units for a massive negative elixir trade.
If your support units perfectly counter the opponent's specific defensive strategy, your tank will march directly to the Princess tower unhindered.
Clearing the Path
These units are designed specifically to solve the tank's biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).
Once the tank falls, the splash unit is immediately targeted by the Princess tower and dies quickly; they absolutely rely on the meat shield to survive.
- If you use an Executioner, strongly consider adding the Tornado spell to your deck.
- Smart opponents will wait for your tank to cross, then drop a Valkyrie directly ON your support units, killing them instantly.
- They are the ones actually dealing the massive damage; the tank is just a distraction.
The Single-Target Assassins and Snipers
These units deal massive, concentrated damage to a single enemy, quickly eliminating the structures placed to stop your Golem.
These high-DPS units require even more careful spacing than splash units, as they are usually incredibly fragile and die to medium spells like the Fireball.
| Unit Category | Best Against | The Counter |
|---|---|---|
| Splash Damage | Skeleton Armies, Goblin Gangs, Minion Hordes | Mini P.E.K.K. If you have any type of questions regarding where and ways to make use of tower rush, you could contact us at our own web page. As, Knights, Heavy Spells (Fireball/Poison) |
| Assassins | Defensive Buildings (Cannons, Bomb Towers), Heavy Defenders (Valkyries) | Swarms that surround them, Lightning Spells |
Magic as Support
Finally, never underestimate the power of pure spells acting as your primary support for a tank.
Building the perfect Beatdown push is like conducting an orchestra; every unit must play its part at the exact right time.