Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.
Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.
The Ticking Clock
The only way one player can mathematically gain an advantage is if the other player 'leaks' elixir by sitting at the maximum cap of 10.
This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.
- Never sit at 10 elixir unless you are waiting for a very specific enemy push to cross the river.
- You must increase your Actions Per Minute (APM) significantly to keep up.
- If the opponent leaks 3 elixir at the start of the match, launch an aggressive push instantly.
Winning the Economic War
You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.
If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.
| Economic Interaction | Profit/Loss | Result |
|---|---|---|
| Using The Log (2) to kill a Goblin Barrel (3) | 3 - 2 = +1 | A slight positive trade; highly repeatable and safe |
| Using a Lightning Spell (6) to kill a lone Musketeer (4) | 4 - 6 = -2 | A terrible negative trade; only acceptable if the lightning also hits the tower to win the game |
Tracking the Numbers
To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.
Master the economy, and you master the game.
If you have any sort of questions relating to where and how to make use of tower rush, you can call us at the web-site.