While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
Drafting Priorities
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
- Always draft the counter to the card you give away.
- Skeletons or Ice Spirits are universally useful.
- Ruin their cycle.
Drafting for the Enemy
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
| Draft Choice | Your Selection | The Gift |
|---|---|---|
| Fast Attacker vs Slow Building | Always take the Hog Rider | It is incredibly expensive and easy to defend against |
| Spell vs Swarm | Take The Log | Give the Skeleton Army |
Adaptability in the Arena
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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