Defeating Spawner Buildings in Tower Rush

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Save them for the troops. Wait until they place the building before cycling your spell.

If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.


Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.


Heavy Spell Removal


The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.


If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.


  • Save them for the troops.
  • Wait until they place the building before cycling your spell.
  • If they place the hut behind the Princess tower, use a Rocket or Lightning.

Splash Damage Defenders


If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.


The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.


The SolutionHow to Use It
Linear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops
Ranged AirFly it across the river safely out of range of ground defenders to snipe the hut directly from the air

Breaking the Siege Mentality


If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.


Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.



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