The Rock-Paper-Scissors Strategy in Tower Rush

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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.


Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.


Swarm, Splash, Single-Target


For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.


Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"


  • Never build a deck with only one side of the triangle.
  • Reaction time matters.
  • A well-timed Zap can save your Single-Target unit from a Swarm.

Breaking the Triangle


If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.


This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.


Triangle RoleStrengthsThe Counter
Multiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K. If you liked this article and you also would like to collect more info about tower rush i implore you to visit our web site. K.AsWizards, Valkyries, Bomb Towers, The Log
AoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

Why the Meta Changes


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Master the triangle, and the trophies will follow naturally.

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