In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Drafting Priorities
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
- Deny them synergy.
- Always take the versatile, cheap cycle cards.
- Clog their hand with heavy, useless units.
Drafting for the Enemy
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| Card Pairing | Your Selection | What to Give |
|---|---|---|
| Hog Rider vs. If you cherished this write-up and you would like to get more facts with regards to tower rush kindly take a look at our webpage. Barbarian Hut | It is a reliable, cheap win condition | Give the Hut |
| The Log vs. Skeleton Army | You now have the perfect counter to the swarm you just gave them | Give the Skeleton Army |
Playing the Hand You're Dealt
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.