Drafting and Deck Building in Tower Rush

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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


Drafting Priorities


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • Always draft the counter to the card you give away.
  • Don't draft too heavy.
  • Clog their hand with heavy, useless units.

The Art of the Bad Gift


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Draft MistakeWhy It Fails
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you cherished this report and you would like to acquire additional information with regards to tower rush kindly pay a visit to our webpage. K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Playing the Hand You're Dealt


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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