Tracking Elixir in Tower Rush

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If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.


Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.


Knowing When to Strike


If you launch a massive 8-elixir push while the opponent is sitting at 10 elixir, they will easily defend it using perfect counters, often resulting in a negative trade for you.


This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.


  • If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.
  • Counting elixir tells you if it's safe to place your pump.
  • It prevents 'over-defending'.

How to Train the Skill


You must train your brain to do it subconsciously, starting with simple approximations before moving to exact numbers.


Eventually, this process will become completely automatic; you will instinctively 'feel' their elixir bar without having to consciously calculate the numbers.


Game PhaseThe MathHow Hard it is to Count
Single Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your head
Double Elixir (Final Minute)1 Elixir every 1. If you have any queries concerning in which and how to use tower rush, you can speak to us at our own web-page. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers

The Invisible Scoreboard


Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.


Knowledge is power.

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