Mastering Beatdown Decks in Tower Rush

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Stall the game. Space them out. If your first massive push fails to take the tower, do not force a second one immediately If you liked this article therefore you would like to be given more info.

The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.


This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.


The Art of the Sacrifice


Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.


You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.


  • Stall the game.
  • Space them out.
  • If your first massive push fails to take the tower, do not force a second one immediately.

Synergy Behind the Tank


The true power of the push comes from the fragile, high-damage support units you layer behind the meat shield.


You must build a synergistic support squad that covers every possible defensive response the opponent might have.


The Game PlanWhat to Do
Single Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-push
Double Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank

The Slow March to Victory


They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.


Unleash the behemoth, and claim your three crowns.



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