The Rock-Paper-Scissors Strategy in Tower Rush

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The triangle dictates your offensive timing. Always consider the Z-axis.

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


The Fundamental Triangle


For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.


If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.


  • The triangle dictates your offensive timing.
  • Always consider the Z-axis.
  • Manage your cycle.

Breaking the Triangle


Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.


You are no longer playing the cards on the screen; you are playing the player behind the screen.


Unit CategoryThe TargetThe Counter
Multiple Small UnitsHigh DPS single-target tanks, Princes, P. If you have any thoughts concerning where and how to use tower rush, you can get in touch with us at our own page. E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
The SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

Why the Meta Changes


Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.


Master the triangle, and the trophies will follow naturally.

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