Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
Starting Hands and Card Rotation
Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.
By ensuring a healthy mix of low-cost cycle cards, they guarantee they will always have some form of defense.
- Balance your average elixir cost.
- Cycle your cheapest cards in the back.
- Accept that sometimes you will lose to a lucky start.
Unit Targeting and Pathfinding
Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.
Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
| Battler Category | Level of Luck |
|---|---|
| Auto-Battlers | Luck is the primary factor in individual matches |
| Standard Tower Rush | Very Low - Only the starting hand is randomized |
The Mental Game
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
Over the course of a thousand games, the luck factor completely evens out for everyone.