The Role of RNG in Competitive Tower Rush Mechanics

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Battler Category Level of Luck Auto-Battlers Luck is the primary factor in individual matches Standard

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Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.


In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.


Starting Hands and Card Rotation


Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.


By ensuring a healthy mix of low-cost cycle cards, they guarantee they will always have some form of defense.


  • Balance your average elixir cost.
  • Cycle your cheapest cards in the back.
  • Accept that sometimes you will lose to a lucky start.

Unit Targeting and Pathfinding


Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.


Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.


Battler CategoryLevel of Luck
Auto-BattlersLuck is the primary factor in individual matches
Standard Tower RushVery Low - Only the starting hand is randomized

The Mental Game


Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.


Over the course of a thousand games, the luck factor completely evens out for everyone.

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